Recent Posts

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31
Programming / Re: Please test os2emx-cross-toolchain
« Last post by Jochen Schäfer on February 19, 2026, 09:25:49 am »
Yes, it is this. I have to build the Dosbox-X cores one at a time, because even building two in parallel would result in constant out of memory compiler crashes. The rest of Dosbox-X is then build in parallel.
32
Programming / Re: Please test os2emx-cross-toolchain
« Last post by Mentore on February 19, 2026, 09:08:04 am »
Hello

Sorry if don't understand this. Is the idea is that with this set of tools you can compile software for OS2 from a Linux machine?
Is the benefit of this to overcome some limitation we are getting on OS/2 to compile complex software?

Regards

Hi Martin.
Cross compiling can be a great help when you have to compile really big projects, where an OS/2 machine can fail due to resource exhaustion.

Currently I don't have a linux machine at home with which to try this, but I'm eager to follow these experiments and maybe I'll try ASAP to do something.
But for now, onto some ports I still have to test.

Mentore
33
Internet / Re: Mypal68: A possible alternative browser?
« Last post by CalYY on February 19, 2026, 08:44:11 am »
Alternative to MyPal:
http://rtfreesoft.blogspot.com/

I use IceApe from there on XP. Less memory used than MyPal
34
Storage / Re: Sharing drive between OS/2 and linux
« Last post by CalYY on February 19, 2026, 07:41:47 am »
Had asked the question of using OS/2 JFS partition on Linux in the AntiX forum. AntiX is a lightweight Devuan/Debian based distro. Besides the standard mount commands you use, do this as well after:

sudo chmod 0774 /media/device-name

Had Slackware based distros, Porteus I believe, read JFS partitions without doing anything special. That may have been a specific version as older distro could also read HPFS.
35
Games / Re: Dosbox and Dosbox-X
« Last post by Pete on February 19, 2026, 02:18:41 am »
Hi Dave

Yes ttf nearly uses the fullscreen; trying to run heretic results in the game occupying the top left corner of the screen though.

Wonder what has changed between dosbox and dosbox-x with regard to the surface option as surface works fine in dosbox.


Regards

Pete
36
Games / Re: Dosbox and Dosbox-X
« Last post by Dave Yeo on February 18, 2026, 06:42:20 am »
Yes, I saw that after. Unluckily the only ones that make sense for our platform are surface and ttf. TTF does sorta work and fills up the desktop when choosing full screen. Not sure what would happen using a graphical mode.
Seems there are limits to the SDL surface, at least with Panorama.
37
Games / Re: Dosbox and Dosbox-X
« Last post by Pete on February 18, 2026, 04:55:46 am »
Hi Dave

Yet again dosbox(-x).conf gives an answer for output options:-

#            output: What video system to use for output (surface = software (SDL_Surface); openglnb = OpenGL nearest; openglpp = OpenGL perfect; ttf = TrueType font output).
#                      Possible values: default, surface, overlay, ttf, opengl, openglnb, openglhq, openglpp, ddraw, direct3d.


So far default, surface, ddraw and the opengl* variants all give the same result: dosbox-x does not run fullscreen; overlay results in dosbox-x crashing on startup.


Regards

Pete
38
Games / Re: Dosbox and Dosbox-X
« Last post by Dave Yeo on February 17, 2026, 02:25:03 am »
Hi Pete. look at the beginning of dosbox.conf,
Code: [Select]
#   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
[\code]

Unluckily, any attempt to use other then "fullresolution=original" so far causes a crash. Only tried desktop and 1024x768. Otherwise, like you I get a small display, maybe 640x480 in the upper left.
Need to research what else can be used for "output" besides surface.
39
General Discussion / Re: What happened to Paul?
« Last post by Pete on February 17, 2026, 01:04:17 am »
Hi Paul

Glad to hear you are overcoming the issue, it helps to laugh so watch some comedy from time to time  :-)


Regards

Pete
40
Games / Re: Dosbox and Dosbox-X
« Last post by Pete on February 17, 2026, 12:57:40 am »
Hi All

Posting to correct my previous statement that dosbox-x runs fullscreen.
It does not.

If I start dosbox-x windowed and then use F12+F to switch to fullscreen dosbox-x blanks the whole screen but only runs in the top left corner.
I get the same result when starting dosbox-x in fullscreen.

What should I change in the following [sdl] section settings to get dosbox-x running fullscreen? - Note: output=overlay does not work at all, surface and openglnb both give the above result.

fullscreen=false
fulldouble=false
fullresolution=original
aspect=true
windowresolution=original
# output=surface
# output=overlay
output=openglnb
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-SVN.map
usescancodes=true



Regards

Pete
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